“Group sketching allows a team to get on the same page very quickly. In addition to preventing confusion or conflict, group sketching can circumvent the need for more time-consuming documentation or higher-fidelity design assets, which means faster time-to-market for product improvements.” –Giffco
I’m a big fan of sketching and whiteboarding while considering new features or rethinking existing page components. Sketching outlines the big idea of the product, it allows for different solutions to be shared quickly without a big investment of time.
Its important for product teams to sketch together. With a developer, a designer and project manager discussing and whiteboarding everyone can have their say and leave the meeting more confident about where they’re headed.
When finished the session take photos of the whiteboard or whatever you used for sketching. Use these resources for future reference when questions arise while building.
Here is a video called Sketching a Better Product by Idan Gazit. It will open your mind to how good design requires sketches.
“Essentially, every user interface on Earth is ornamentally referencing and representing other unrelated materials, interfaces and elements. The only questions are: what’s it representing, and by how much?” @Hladecek
Good article on Skeuomorphism in UI design. I specifically liked his notion that Skeuomorphic is metaphoric.
Does the minimum-viable approach lead to gaps in the user experience? It doesn’t have to. There’s a distinction to make: The set of features you choose to build is one thing. The level you choose to execute at is another. You can decide whether or not to include a feature like ‘reset password’. But if you decide to do it, you should live up to a basic standard of execution on the experience side. —@rjs
Good advice from Ryan Singer on user experience in product development. He refrences the Kano Model which is interesting to read up on. The Kano model is a theory of product development and customer satisfaction developed in the 1980s by Professor Noriaki Kano which classifies customer preferences into five categories. Attractive Quality, One-dimensional Quality, Must-be Quality, Indifferent Quality, and Reverse Quality.
Here are the notes from a recent presentation I gave to Steve Mackeys class at North Island College.
The presentation titled Building Architexture reviews my process for rebuilding Architexture and covers an overview of frameworks and grid systems.
My apologies for the lack of depth to the slides, it was rather last minute.